Hey guys,
im currently developing a hero siege with a friend and sometimes we have situations where a big amount of units have to move (for a cinematic, for waves ...). The problem were now facing is that when many units are on the map the movement of them gets stuck and they just slowly move towards the destination. Does anybody know how to fix this or is it a problem in wc3 that cant be fixed?
My ideas yet are:
-hide units that are not visible for the player(didnt test if that work)
-move units with the "move units instantly" trigger and just play the walk animation until theyre fighting
-maybe its kind of a leak and something has to be cleaned?
i appreciate any help
greetings
Crashkurs
im currently developing a hero siege with a friend and sometimes we have situations where a big amount of units have to move (for a cinematic, for waves ...). The problem were now facing is that when many units are on the map the movement of them gets stuck and they just slowly move towards the destination. Does anybody know how to fix this or is it a problem in wc3 that cant be fixed?
My ideas yet are:
-hide units that are not visible for the player(didnt test if that work)
-move units with the "move units instantly" trigger and just play the walk animation until theyre fighting
-maybe its kind of a leak and something has to be cleaned?
i appreciate any help
greetings
Crashkurs