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Hi, I'm having trouble removing an ability from a unit. Can someone describe circumstances in which an alive unit cannot have an ability removed? Thanks.
Im calling it as a condition to see what the function returns, and the echo displaying ingame demonstrating that the code DOES indeed run. The ability is a copy of tornado slow debuff iirc, the base ID= 'Aasl'. There is another instance in my map of a buff that *should* get removed but doesn't. I will have to double check on that one. I'll add code to see when the ability is added to see if thats the issue.
edit: Unless there is some other bit of code referencing this ability ID and adding the ability on a loop (which I 99% positive isn't the case), this ability is really just sticky to the unit. It's only added once in the bit I wrote to add the abil.
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