ok so now i have a trebuchet in my map.
the trebuchet got its own inventory from which it can throw rocks, other items and most importently units.
so i want to give throwable items an ability that the trebuchet can use, it's should be simple and like a standard attack with changing range, dmg and other stuff from item to item.
the throwable units will also be represented by items and will work the same general way but the unit should be created in the point of the projectile landing (which should look like the unit and not die on impact with alot of blood).
so how do i do it? i think i just need a good ability to base this on and im ok. any suggestions?
the trebuchet got its own inventory from which it can throw rocks, other items and most importently units.
so i want to give throwable items an ability that the trebuchet can use, it's should be simple and like a standard attack with changing range, dmg and other stuff from item to item.
the throwable units will also be represented by items and will work the same general way but the unit should be created in the point of the projectile landing (which should look like the unit and not die on impact with alot of blood).
so how do i do it? i think i just need a good ability to base this on and im ok. any suggestions?