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[Trigger] Unit Sight Range Change

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Level 2
Joined
Feb 5, 2008
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6
Well In My Map The Unit Needs to see the whole map. so i was thinking of one of these too. Use some sort of trigger to extend its range behyond the 1800 (2400?) sight range limit OR as a different approach use a trigger to make a Unit Cast Far Sight at a random position.

Or Maybe theres a spell that does that. If So Is it Trigger based?
 
Level 2
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Any Idea About The Casting Trigger. Doesnt Have To Be that spell, But Preferably it.........Or Would i hvae to use JASS?? :huh:

(edit) If my question One Above CANT be done Can Purplepoot's idea be done for only 1 unit/Team???
 
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Level 40
Joined
Dec 14, 2005
Messages
10,532
You can create "Visibility Modifiers" for certain players, or you can just do something like this (which requires jass, though)

JASS:
if GetLocalPlayer() == <some player> then
    call FogEnable(false)
    call FogMaskEnable(false)
endif

[jass=For example, with allies of Player 1 (Red)]if IsPlayerAlly(GetLocalPlayer(),Player(0)) then
call FogEnable(false)
call FogMaskEnable(false)
endif[/code]
 
Level 11
Joined
Aug 25, 2006
Messages
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You can use filters. I don't think its possible to make them for one player through GUI though, but, im kinda a noob with filters.

The only reason you'd use filters if you'd want to blind the player. (Like covering there screen with black or something) He wants to blind a unit.
 
Level 5
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Feb 5, 2008
Messages
109
Yeah, bomber said it. I want to blind the unit, not the player.
I don't know any ability changing sight range. Also I got problems everytime I want a unit to cast a spell via triggers because there are just these default abilities given.
 
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