- Joined
- Dec 29, 2006
- Messages
- 359
Im havin a hard time with a particular trigger.
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Plaguecaster Ginka Stun
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Events
- Destructible - A destructible within Plaguecaster Ginka INIT <gen> dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Destructible-type of (Dying destructible)) Equal to Corruption Generator
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Then - Actions
- Unit - Pause Plaguecaster Ginka 0112 <gen>
- Set GinkaStunned_Boolean = True
- Wait 10.00 seconds
- Unit - Unpause Plaguecaster Ginka 0112 <gen>
- Set GinkaStunned_Boolean = False
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Plaguecaster Ginka Novas
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Events
- Time - Every (Random real number between 5.00 and 15.00) seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- GinkaStunned_Boolean Equal to False
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Then - Actions
- Advanced - Create a special effect circle around location (Position of Plaguecaster Ginka 0112 <gen>) with radius 250.00 with 12 effects in total using model path Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl and lasting 3.00 seconds
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Unit Group - Pick every unit in (Units within 250.00 of (Position of Plaguecaster Ginka 0112 <gen>)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Picked unit) Not equal to Plaguecaster Ginka 0112 <gen>
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Then - Actions
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 150.00)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events