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Unit move without disruption

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  • Trigger
  • Events
    • Time - Every 0.03 seconds of game-time
  • Conditions
  • Actions
    • Set Unit = (Your unit)
    • Set Points[1] = (Position of (Unit))
    • Set Points[2] = (Points[1] offset by 15.00 towards (Facing of (Unit)))
    • Custom script: call SetUnitX (udg_Unit, GetLocationX (udg_Points[2]))
    • Custom script: call SetUnitY (udg_Unit, GetLocationY (udg_Points[2]))
    • Custom script: call RemoveLocation (udg_Points[1])
    • Custom script: call RemoveLocation (udg_Points[2])
This doesn't interrupt orders.
 
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