Hi
I'm working on a campaign where different items are picked up and visibly add to the model. Armor, Weapons, Shields, Helmets... etc. One unit type is a huge panda, and another is a small human. When the human picks up weapons or armor etc scaled for the panda, it looks ridiculous. Is there a way to classify items such that they can only be picked up by one type of unit?
Perhaps I could set the classification of the Panda characters to "giant" and somehow convert the items such that they can only be picked up by units classed as giant.
I've been digging through the editor for a while for a way to do this. Any ideas? Maybe others have done this before?
I'm working on a campaign where different items are picked up and visibly add to the model. Armor, Weapons, Shields, Helmets... etc. One unit type is a huge panda, and another is a small human. When the human picks up weapons or armor etc scaled for the panda, it looks ridiculous. Is there a way to classify items such that they can only be picked up by one type of unit?
Perhaps I could set the classification of the Panda characters to "giant" and somehow convert the items such that they can only be picked up by units classed as giant.
I've been digging through the editor for a while for a way to do this. Any ideas? Maybe others have done this before?
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