- Joined
- Feb 6, 2018
- Messages
- 72
Somehow I've managed to break this command in my map. I have a very simple trigger in which I order a dummy unit to cast blizzard at a point, but it doesn't work. If I change the unit to a priest I can cast it manually, but no matter how much I spam the command he still refuses to react.
If I copy the triggers over to a fresh map everything works just like expected. What is going on here?
I have the exact same result with Rain of Fire, but other instant cast spells work just fine.
If I copy the triggers over to a fresh map everything works just like expected. What is going on here?
I have the exact same result with Rain of Fire, but other instant cast spells work just fine.
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Blizzard Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Blizzard (Dummy)
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Actions
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Game - Display to (All players) the text: 1
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Set TempUnit = (Triggering unit)
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Set Temp_PlayerNumber = (Player number of (Owner of TempUnit))
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Set TempPoint = (Target point of ability being cast)
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Set TempInteger = (Level of (Ability being cast) for TempUnit)
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Unit - Create 1 Dummy for (Owner of TempUnit) at TempPoint facing Default building facing degrees
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Set TempUnit2 = (Last created unit)
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Unit - Add Blizzard to TempUnit2
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Unit - Set level of Blizzard for TempUnit2 to TempInteger
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Unit - Add a 10.00 second Generic expiration timer to TempUnit2
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Unit - Order TempUnit2 to Human Archmage - Blizzard TempPoint
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