Right, here is my trigger:
In more depth: This spell is meant to set the units weapon skill to 1 for 12.5 seconds then revert it back, weapon skill is an ability (duh?) like evasion (if that helps). The spell is based on drunken haze.
I will love the person who can help me with this forever (this will also solves multiple other roadblocks). Oh and GUI is preference (although I could try relearning C++).
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Helping Squid is fun
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Dazzling Brightness
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Actions
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Unit Group - Pick every unit in (Units within 300.00 of (Target point of ability being cast)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Weapon Skill 2 for (Picked unit)) Equal to 1
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Then - Actions
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Unit - Remove Weapon Skill 2 from (Picked unit)
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Unit - Add Weapon Skill 1 to (Picked unit)
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Wait 12.50 seconds
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Unit - Remove Weapon Skill 1 from (Picked unit)
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Unit - Add Weapon Skill 2 to (Picked unit)
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Else - Actions
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-------- This tigger repeats for weapon skills up to 10. --------
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In more depth: This spell is meant to set the units weapon skill to 1 for 12.5 seconds then revert it back, weapon skill is an ability (duh?) like evasion (if that helps). The spell is based on drunken haze.
I will love the person who can help me with this forever (this will also solves multiple other roadblocks). Oh and GUI is preference (although I could try relearning C++).
