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- Mar 17, 2007
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Re-edit:
How do you make a (unit) create a wall or a gate, horizontally and vertically?
How do you make a (unit) create a wall or a gate, horizontally and vertically?
Last edited:
Unit - Set rotation of (Your Wall) to (Any Number divisible by 90)
Its possible to rotate units and possible to forbid their rotation. I dont get the problem : )..
Have you tried rotating them via the object manager?
Adiktuz said:Have you tried rotating them via the object manager?
Have you tryed setting Movement - Turn Rate to 0 for the unit?takezandgoez said:Reason being is that I use an item and the item creates the wall on the ground but the wall can rotate randomly which I don't want. I've seen other maps have it I just don't remember though.
There is no fixed rotation tab for a unit...
The unit properties when you double click a unit... Its actually part of the object manager if you haven't noticed...
Okay, this is new to me. Could you please explain how it's possible to rotate something using the object manager??
Also, to the original poster:
Have you tryed removing the pathing map of the wall and setting
Art - Fixed Rotation to -1 by holding the shift button when entering the field?
You would have to set up pathing blockers instead but this would make it possible to rotate the wall in any direction.
This is ofcourse only for when you're using doodads or destructables.
EDIT: Oops I overlooked >.>
My mistake, this wasn't what you where asking for
EDIT2: wait, are you using the model of a unit as a destructable/doodad?
Because then it does help xD
Or is it the other way around?
EDIT3:
Have you tryed setting Movement - Turn Rate to 0 for the unit?
If I make it into a unit it sets its rotation random which I don't want.
You can turn it around into a specific angle via double clicking and setting it into the dialog which opens I believe...
Not if they are not pre-placed... ^.-
Either ways, the solution is now given for both scenario's.
Nope didn't work I thought it would but the unit doesn't rotate that's weird.
Isn't it setting the rotation randomly because you're not making the unit face to a specified degree?
*Unit - Make Unit Face Angle
- Unit - Make Building face 270.00 over 0.00 seconds
And setting the turn rate for the unit to 0 will make it impossible to rotate after being created.
Nope didn't work I thought it would but the unit doesn't rotate that's weird.
You can turn it around into a specific angle via double clicking and setting it into the dialog which opens I believe...
The solution is now given for both scenario's
(how do you make a [unit] create a wall or gate horizontally and/or vertically)
A unit needs to create a wall? In what way?
In a way that a unit needs to create a wall?
The only trigger I can think of is the one you posted which doesn't work.