Hi all,
I am working on a modified frozen throne map ('monsoon' to be specific) that will allow a player to choose a custom race once they are within the game (i.e. type '.naga' into chat to have main building and workers replaced with naga units, etc).
That's going fine, but the problem is that for some reason all the unit data has reverted back to its original form (and I do mean all). For example:
Gryphons attacks are listed as piercing, and the Gryphon Aviary requires Castle (instead of Keep) in techtree. Rifleman has 520 hp instead of 535. The tavern only holds the original 5 tavern heroes (i.e. no tinker, firelord, or alchemist).
I have no idea how this happened as I haven't made any changes to the existing races (all I have done is create custom units). In all my melee maps the unit data is fine.
I'm hoping there is a solution that doesn't require me manually finding and changing each and every one of these variables. Has anyone experienced this problem before?
I am working on a modified frozen throne map ('monsoon' to be specific) that will allow a player to choose a custom race once they are within the game (i.e. type '.naga' into chat to have main building and workers replaced with naga units, etc).
That's going fine, but the problem is that for some reason all the unit data has reverted back to its original form (and I do mean all). For example:
Gryphons attacks are listed as piercing, and the Gryphon Aviary requires Castle (instead of Keep) in techtree. Rifleman has 520 hp instead of 535. The tavern only holds the original 5 tavern heroes (i.e. no tinker, firelord, or alchemist).
I have no idea how this happened as I haven't made any changes to the existing races (all I have done is create custom units). In all my melee maps the unit data is fine.
I'm hoping there is a solution that doesn't require me manually finding and changing each and every one of these variables. Has anyone experienced this problem before?
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