• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Object Data problem and Merging SLK

Status
Not open for further replies.
Level 4
Joined
Oct 16, 2006
Messages
48
Hi guys.

I just realized a flaw with Warcraft 3 Editor. I'm not sure if there's a known way to solve this. I bet someone here must have know about this.

When a map is saved as a non melee map. It's object data tend to be reverted to 1.07 irregardless of what version it's being saved in. This is a problem because if I want to make a modified melee map, my default untouched units now have the data of 1.07version.

I just realized, wyvern rider needs fortress , Gryphon aviary needs castle , etc etc. ( all this have been revamped in patch 1.12 )

So .... any solution?
 
before editing anything, any attempt to export object data isn't possible.

w3o ( exported object data ) only record what's been EDITED.

Anyway figured out already if someone is wondering:
1) world editor under map properties have a blank for DATA set which actually tells the map where to load 'default' data from.
2) to merge SLK . you have to edit the widgetizer's SLK inputs folder.
 
Status
Not open for further replies.
Back
Top