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unit auto spawn checking condition?

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Level 3
Joined
Nov 16, 2010
Messages
26
um , i am trying to make a trigger which is like , when you finish killing every units in a certain region , it will automatically run a countdown timer which lasts for 25 seconds , then spawn for the next wave.
i need help with this . .:vw_death:
 
  • Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Region 000 <gen> contains (Triggering unit)) Equal to True
    • Actions
      • Set Group = (Units in Region 000 <gen> matching ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Group) Equal to 0
        • Then - Actions
          • Countdown Timer - Start Timer as a One-shot timer that will expire in 25.00 seconds
        • Else - Actions
      • Custom script: call DestroyGroup (udg_Group)
  • Expiration
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • -------- Next wave --------
 
Level 3
Joined
Nov 16, 2010
Messages
26
  • Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Region 000 <gen> contains (Triggering unit)) Equal to True
    • Actions
      • Set Group = (Units in Region 000 <gen> matching ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Group) Equal to 0
        • Then - Actions
          • Countdown Timer - Start Timer as a One-shot timer that will expire in 25.00 seconds
        • Else - Actions
      • Custom script: call DestroyGroup (udg_Group)
  • Expiration
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • -------- Next wave --------

cool! thanks . hehe , finally i learned something.
 
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