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Unit attack modification question

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Hi. I'm starting my journey in the fantastic world of messing-around-with-the-editor, and I'm trying to do basic things like changing a marine's attack. I've made the basic marine use the BC's land attack, modified it so it can attack both land and air, reduced its attack speed and I also think I can modify the weapon's name, icon, etc. But when the marine shots, the projectile originates at its feet and I've been messing around with 2 or 3 of the actors related to the weapon but I can't change it's origin point. Could someone please explain me how to do that or at least tell me wich actor should I be trying to modify?

Thanks.

Ok, NVM, I've already made it. Insted of changing the weapon I just changed the projectile's actor model. Still it would be nice if someone could tell me how to change a projectile's origin.

Edit: Ok, forget what I said, I still have the problem. I managed to make a marauder shot yamatos, but it seems like the marine lacks a projectile in it's default weapon and that's why whatever the weapon I give him, It shots from its feet.
 
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Dr Super Good

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Jan 18, 2005
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27,258
You need an action actor and make sure the last event in it is not duplicated multiple times (in the case of you relying on the duplication function of the data editor).

Some events only have 1 socket meaning that trying to register more than 1 action off them will result in all actions failing.
 
Level 5
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Mar 26, 2010
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Thanks but I think... I think I need a tutorial about actors. Is there any page with lots of guides about the Galaxy editor or something like that? I'm pretty much lacking a lot of basic knowledge about how the actors work, and having the editor in spanish doesn't help so I'm also downloading the english version.

Thanks for your time.
 
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