Why do triggers never play a unit's correct animation?
A trigger like:
E - whatever
C - none
A - play xxx's 'attack slam' animation
or 'attack - 2' or 'attack'
I know you have to type it yourself as a string and I
triple-checked the animation names of the unit and typed
it 100 different ways. Still, it always plays the wrong
animation. Please, help me.
A trigger like:
E - whatever
C - none
A - play xxx's 'attack slam' animation
or 'attack - 2' or 'attack'
I know you have to type it yourself as a string and I
triple-checked the animation names of the unit and typed
it 100 different ways. Still, it always plays the wrong
animation. Please, help me.