- Joined
- Apr 17, 2010
- Messages
- 18
Main Idea:
Takes place in early days of Azeroth in a fictional (well, sort of double fictional as there is no such place as Azeroth) region, which is beginning to be settled. The idea is you play as one of the "lesser" races.
Gameplay:
Races and Classes: (more to come, feel free to request)
Features:
Screenshots:
IwannahelpIwannahelpIwannahelp:
Questions? Feedback welcome.
Takes place in early days of Azeroth in a fictional (well, sort of double fictional as there is no such place as Azeroth) region, which is beginning to be settled. The idea is you play as one of the "lesser" races.
One day, a picture will go here with some crazy writing. For now, just imagine the writing. I am. And it is AWESOME.
Gameplay:
At the start of the game, you will need to avoid getting hunted by the various races, and slowly start a nest (or colony or whathaveyou) to raise some offspring and defend your species. Later in the game, you will be able to fight other players, or later, take on stronger races and push them out of the region.
Hopefully, the AI factions will be randomly placed every play session and will develop slowly, harvesting forests and building bases. You will have to avoid them mostly, and will require an a alliance of players to take them out. That is the main goal, but apart from that, there are no quests or missions.
Races and Classes: (more to come, feel free to request)
Murloc
-Shadow-Gill
-Cliffrunner
Kobold
-Shoveler
-Tunneler
Harpy
-???
-???
Gnoll
-Poacher
-Wacker
?Secret Race?
-???
-???
Features:
Party System - 70% done?
Basically with will be a Multiboard where you can keep track of your units' and friendly units' health and mana and level.
Base Building - 0% D:
You can build bases, but not in a melee-map style or what most RTS are. The units are not controlled by you! You get the units to assist you with combat, but you have little control of the ins and outs of the base. More info to come.
Mediocre Terrain! - 5%
Damn right!
Evolution - 0%
Each class will evolve at level 15 into a more specialized class, depending on the spells they have chosen. This also makes you bigger. Also you will get bigger at level 30. Max level is 35, except your spells die out by level 30, but you still get bigger from that point on wards. It is worth it, I think.
Overly ambitions feature #4 - 0%
Every map needs a feature that will get removed out of laziness, so I have put this here to compensate.
Screenshots:
Not much to show as of yet...
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IwannahelpIwannahelpIwannahelp:
For now, I just need someone who can make spells on request. Hopefully JASS, and MUI and Leakless. Apart from that they will have no input. Can do the rest myself. I hope.
Questions? Feedback welcome.
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