I know how to import .blp and .w3x files, but in the interface, I cant seem to find where to find the undead build animation file.
I understand that, and I know what i'm looking for, but the thing is I cant find
(undead birth - SharedModels\UBirth.mdx) in the import manager
The thing I cannot find is where to place the animation for the Undead animation.
Import the model, replace the war3imported\bla bla bla.mdx with this:
SharedModels\UBirth.mdx
It will OVERRIDE the default model. Just like when importing skins to the game, they override the default skins.
Xlainvous said:I am having a hard time with this, I am not understanding what im missing, the spot for the undead birth animation is not on the game interface list. Thats why it seems like im being stubborn, or not listening. what is the prefix of the main file (ex. Icon, Model, Image......), that would help me narrow it down
Like they said, you don't have to set it anywhere after naming it. It's automatic. Have you tested?After I import the file, where do I place it to get it to show up in-game?
Ok, but testing is easier said than done. My game hates to open, it always tells me that my DirectX is out of date, and that I need a disc when my game is a digital download. But again, thanks
If you can't play the game then why would you.. mod it? And ask for help?Ok, but testing is easier said than done. My game hates to open, it always tells me that my DirectX is out of date, and that I need a disc when my game is a digital download. But again, thanks
I can play the game, sometimes. But whenever I import something big, the game doesn't like to open up, and tells me my DirectX is out of date, even though it require v.8 and I have v.11, and with it requiring a disc. And yes I have asked for help, and nothing worked.