- Joined
- May 14, 2021
- Messages
- 2,362
Hello everyone.
These days I noticed a detail in my altered melee map that I'm creating. It turns out that Undead AI has a small issue. I have not touched the AI melee that comes by default. The thing is, as I know, before 1.31 (and Reforged), the AI Necromancers are supposed to cast Unholy Frenzy on their own Undead units (or even the Undead ally, including me if I play as Undead) when they're fully upgraded just like the other unit abilities did. When the patch dropped it was changed into a new, AOE-based version, which literally "breaks" that action since the AI seems to only cast the old, single-target Unholy Frenzy during the melee game.
Have anyone found a solution to this? Like, maybe modifying such an AI script (JASS) or using GUI triggers? Also, the AI doesn't buy Ritual Dagger or Wand of Negation from the Tomb of Relics, despite these 2 items were introduced in later patches.
These days I noticed a detail in my altered melee map that I'm creating. It turns out that Undead AI has a small issue. I have not touched the AI melee that comes by default. The thing is, as I know, before 1.31 (and Reforged), the AI Necromancers are supposed to cast Unholy Frenzy on their own Undead units (or even the Undead ally, including me if I play as Undead) when they're fully upgraded just like the other unit abilities did. When the patch dropped it was changed into a new, AOE-based version, which literally "breaks" that action since the AI seems to only cast the old, single-target Unholy Frenzy during the melee game.
Have anyone found a solution to this? Like, maybe modifying such an AI script (JASS) or using GUI triggers? Also, the AI doesn't buy Ritual Dagger or Wand of Negation from the Tomb of Relics, despite these 2 items were introduced in later patches.




