- Joined
- Jan 6, 2013
- Messages
- 3
I'm building a campaign and the only problem regarding my game is one that I recently came across.
The issue is that while my game cache saves my unit (a night elf archdruid that has a custom model not found in the world editor) under the correct label, when I load into the next map and attempt to reload the exact same hero, it fails to do so, and instead places a default Malfurion in its' stead.
I have checked the game cache and it has no problem loading a normal unit or hero that is already in the game, like a Paladin or a Footman, but when I attempt to save and load a custom modeled hero (the archdruid model is being placed on a custom unit that started out as Malfurion) it only displays the Malfurion model and not the new custom model, which in turn wipes out the data from the previous map (their level and what abilities they have).
I have imported the custom model and the exact same hero to both maps, and I have made sure they are exactly the same.
Any help would be greatly appreciated.
The issue is that while my game cache saves my unit (a night elf archdruid that has a custom model not found in the world editor) under the correct label, when I load into the next map and attempt to reload the exact same hero, it fails to do so, and instead places a default Malfurion in its' stead.
I have checked the game cache and it has no problem loading a normal unit or hero that is already in the game, like a Paladin or a Footman, but when I attempt to save and load a custom modeled hero (the archdruid model is being placed on a custom unit that started out as Malfurion) it only displays the Malfurion model and not the new custom model, which in turn wipes out the data from the previous map (their level and what abilities they have).
I have imported the custom model and the exact same hero to both maps, and I have made sure they are exactly the same.
Any help would be greatly appreciated.