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UI related question

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It should always be to the power of ^2 ( 32, 64, 128, 256, 512, ...)
Example: If you have some texture of the UI with the height of 243, then it most likely has a maximum height of 256.

EDIT: Excuse, misread. The portrait area seems to be 100x100 pixels big.
 
The portrait composition is based on image coordinates rather than pixels. This means it is resolution independent and will always take up proportionally the same area of the display. If widescreen support is added then it will likely have one of its axis locked with the other adjusted for certain aspect ratios.

Are you referring to the maximum pixel size of the portrait window within one or more UI textures assuming standard game texture resolution?
 
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