globals
hashtable udg_TypeCastHashtable = InitHashtable()
endglobals
library typecasting
//BooleanExpr
function Integer2BooleanExpr takes integer i returns boolexpr
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadBooleanExprHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2BooleanExpr takes handle h returns boolexpr
return Integer2BooleanExpr(GetHandleId(h))
endfunction
function BooleanExpr2Handle takes boolexpr b returns handle
return b
endfunction
//Button
function Integer2Button takes integer i returns button
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadButtonHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Button takes handle h returns button
return Integer2Button(GetHandleId(h))
endfunction
function Button2Handle takes button b returns handle
return b
endfunction
//DefeatCondition
function Integer2DefeatCondition takes integer i returns defeatcondition
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadDefeatConditionHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2DefeatCondition takes handle h returns defeatcondition
return Integer2DefeatCondition(GetHandleId(h))
endfunction
function DefeatCondition2Handle takes defeatcondition d returns handle
return d
endfunction
//Destructable
function Integer2Destructable takes integer i returns destructable
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadDestructableHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Destructable takes handle h returns destructable
return Integer2Destructable(GetHandleId(h))
endfunction
function Destructable2Handle takes destructable d returns handle
return d
endfunction
//Dialog
function Integer2Dialog takes integer i returns dialog
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadDialogHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Dialog takes handle h returns dialog
return Integer2Dialog(GetHandleId(h))
endfunction
function Dialog2Handle takes dialog d returns handle
return d
endfunction
//Effect
function Integer2Effect takes integer i returns effect
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadEffectHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Effect takes handle h returns effect
return Integer2Effect(GetHandleId(h))
endfunction
function Effect2Handle takes effect e returns handle
return e
endfunction
//FogModifier
function Integer2FogModifier takes integer i returns fogmodifier
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadFogModifierHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2FogModifier takes handle h returns fogmodifier
return Integer2FogModifier(GetHandleId(h))
endfunction
function FogModifier2Handle takes fogmodifier f returns handle
return f
endfunction
//FogState
function Integer2FogState takes integer i returns fogstate
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadFogStateHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2FogState takes handle h returns fogstate
return Integer2FogState(GetHandleId(h))
endfunction
function FogState2Handle takes fogstate f returns handle
return f
endfunction
//Force
function Integer2Force takes integer i returns force
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadForceHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Force takes handle h returns force
return Integer2Force(GetHandleId(h))
endfunction
function Force2Handle takes force f returns handle
return f
endfunction
//Group
function Integer2Group takes integer i returns group
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadGroupHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Group takes handle h returns group
return Integer2Group(GetHandleId(h))
endfunction
function Group2Handle takes group g returns handle
return g
endfunction
//Hashtable
function Integer2Hashtable takes integer i returns hashtable
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadHashtableHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Hashtable takes handle h returns hashtable
return Integer2Hashtable(GetHandleId(h))
endfunction
function Hashtable2Handle takes hashtable h returns handle
return h
endfunction
//Image
function Integer2Image takes integer i returns image
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadImageHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Image takes handle h returns image
return Integer2Image(GetHandleId(h))
endfunction
function Image2Handle takes image i returns handle
return i
endfunction
//Item
function Integer2Item takes integer i returns item
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadItemHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Item takes handle h returns item
return Integer2Item(GetHandleId(h))
endfunction
function Item2Handle takes item i returns handle
return i
endfunction
//ItemPool
function Integer2ItemPool takes integer i returns itempool
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadItemPoolHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2ItemPool takes handle h returns itempool
return Integer2ItemPool(GetHandleId(h))
endfunction
function ItemPool2Handle takes itempool i returns handle
return i
endfunction
//Leaderboard
function Integer2Leaderboard takes integer i returns leaderboard
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadLeaderboardHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Leaderboard takes handle h returns leaderboard
return Integer2Leaderboard(GetHandleId(h))
endfunction
function Leaderboard2Handle takes leaderboard l returns handle
return l
endfunction
//Lightning
function Integer2Lightning takes integer i returns lightning
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadLightningHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Lightning takes handle h returns lightning
return Integer2Lightning(GetHandleId(h))
endfunction
function Lightning2Handle takes lightning l returns handle
return l
endfunction
//Location
function Integer2Location takes integer i returns location
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadLocationHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Location takes handle h returns location
return Integer2Location(GetHandleId(h))
endfunction
function Location2Handle takes location l returns handle
return l
endfunction
//Multiboard
function Integer2Multiboard takes integer i returns multiboard
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadMultiboardHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Multiboard takes handle h returns multiboard
return Integer2Multiboard(GetHandleId(h))
endfunction
function Multiboard2Handle takes multiboard m returns handle
return m
endfunction
//MultiboardItem
function Integer2MultiboardItem takes integer i returns multiboarditem
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadMultiboardItemHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2MultiboardItem takes handle h returns multiboarditem
return Integer2MultiboardItem(GetHandleId(h))
endfunction
function MultiboardItem2Handle takes multiboarditem m returns handle
return m
endfunction
//Player
function Integer2Player takes integer i returns player
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadPlayerHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Player takes handle h returns player
return Integer2Player(GetHandleId(h))
endfunction
function Player2Handle takes player p returns handle
return p
endfunction
//Quest
function Integer2Quest takes integer i returns quest
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadQuestHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Quest takes handle h returns quest
return Integer2Quest(GetHandleId(h))
endfunction
function Quest2Handle takes quest q returns handle
return q
endfunction
//QuestItem
function Integer2QuestItem takes integer i returns questitem
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadQuestItemHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2QuestItem takes handle h returns questitem
return Integer2QuestItem(GetHandleId(h))
endfunction
function QuestItem2Handle takes questitem q returns handle
return q
endfunction
//Rect
function Integer2Rect takes integer i returns rect
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadRectHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Rect takes handle h returns rect
return Integer2Rect(GetHandleId(h))
endfunction
function Rect2Handle takes rect r returns handle
return r
endfunction
//Region
function Integer2Region takes integer i returns region
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadRegionHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Region takes handle h returns region
return Integer2Region(GetHandleId(h))
endfunction
function Region2Handle takes region r returns handle
return r
endfunction
//Sound
function Integer2Sound takes integer i returns sound
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadSoundHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Sound takes handle h returns sound
return Integer2Sound(GetHandleId(h))
endfunction
function Sound2Handle takes sound s returns handle
return s
endfunction
//TextTag
function Integer2TextTag takes integer i returns texttag
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTextTagHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2TextTag takes handle h returns texttag
return Integer2TextTag(GetHandleId(h))
endfunction
function TextTag2Handle takes texttag t returns handle
return t
endfunction
//Timer
function Integer2Timer takes integer i returns timer
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTimerHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Timer takes handle h returns timer
return Integer2Timer(GetHandleId(h))
endfunction
function Timer2Handle takes timer t returns handle
return t
endfunction
//TimerDialog
function Integer2TimerDialog takes integer i returns timerdialog
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTimerDialogHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2TimerDialog takes handle h returns timerdialog
return Integer2TimerDialog(GetHandleId(h))
endfunction
function TimerDialog2Handle takes timerdialog t returns handle
return t
endfunction
//Trackable
function Integer2Trackable takes integer i returns trackable
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTrackableHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Trackable takes handle h returns trackable
return Integer2Trackable(GetHandleId(h))
endfunction
function Trackable2Handle takes trackable t returns handle
return t
endfunction
//Trigger
function Integer2Trigger takes integer i returns trigger
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTriggerHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2WTrigger takes handle h returns trigger
return Integer2Trigger(GetHandleId(h))
endfunction
function Trigger2Handle takes trigger t returns handle
return t
endfunction
//TriggerAction
function Integer2TriggerAction takes integer i returns triggeraction
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTriggerActionHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2TriggerAction takes handle h returns triggeraction
return Integer2TriggerAction(GetHandleId(h))
endfunction
function TriggerAction2Handle takes triggeraction t returns handle
return t
endfunction
//TriggerCondition
function Integer2TriggerCondition takes integer i returns triggercondition
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTriggerConditionHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2TriggerCondition takes handle h returns triggercondition
return Integer2TriggerCondition(GetHandleId(h))
endfunction
function TriggerCondition2Handle takes triggercondition t returns handle
return t
endfunction
//TriggerEvent
function Integer2TriggerEvent takes integer i returns event
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadTriggerEventHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2TriggerEvent takes handle h returns event
return Integer2TriggerEvent(GetHandleId(h))
endfunction
function TriggerEvent2Handle takes event e returns handle
return e
endfunction
//Ubersplat
function Integer2Ubersplat takes integer i returns ubersplat
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadUbersplatHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Ubersplat takes handle h returns ubersplat
return Integer2Ubersplat(GetHandleId(h))
endfunction
function Ubersplat2Handle takes ubersplat u returns handle
return u
endfunction
//Unit
function Integer2Unit takes integer i returns unit
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadUnitHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Unit takes handle h returns unit
return Integer2Unit(GetHandleId(h))
endfunction
function Unit2Handle takes unit u returns handle
return u
endfunction
//UnitPool
function Integer2UnitPool takes integer i returns unitpool
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadUnitPoolHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2UnitPool takes handle h returns unitpool
return Integer2UnitPool(GetHandleId(h))
endfunction
function UnitPool2Handle takes unitpool u returns handle
return u
endfunction
//Widget
function Integer2Widget takes integer i returns widget
call SaveFogStateHandle(udg_TypeCastHashtable, 0, 0, ConvertFogState(i))
return LoadWidgetHandle(udg_TypeCastHashtable, 0, 0)
endfunction
function Handle2Widget takes handle h returns widget
return Integer2Widget(GetHandleId(h))
endfunction
function Widget2Handle takes widget w returns handle
return w
endfunction
endlibrary