• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Two units, same model, two different textures.

Status
Not open for further replies.
Yes sure :)

1. Use an mpq archiever to extract the nage myrmidon model
2. Then download the "mdl path changer" (or something like that) from the tool section
3. change the path for the texture of the model to the texture you need.
4. Import model and texture into WE.


That is actually NOT what you wanted but there is no other way :)
 
Well there is other way with replaceable textures... I don't know how to do that, but it is possible... I think ...
BTW: somebody said that if you import a model which is almost the same as the model in warcraft mpq archive is, its size will be minimized to keep only that changed part. Map without the imported model will be of almost the same size as the map with that model... So there is really no point doing that.
 
Status
Not open for further replies.
Back
Top