- Joined
- Aug 15, 2007
- Messages
- 11
Hello all,
I'm working on a Shape Shifting hero using a modified Bear Form ability, and some animation issues have me completely stumped. This is the case:
I have two heroes: a Dreadlord (the normal hero) and a Myrmidon (which is really a Dreadlord completely modified to function like a Myrmidon). The Dreadlord has the needed UI buttons to change to and fro; I'm using the custom Myrmidon so I can toy with different attack and defense types, among other things.
Now -- the Shape Shifting works just fine, but whenever I switch to the Myrmidon it automatically starts out pseudo-submerged. It's not really submerged (that would be hard on solid ground), but its "idle" animation seems to be changed to the bubbles and circles you normally see when you Submerge a Naga. It immediately surfaces when I give it an order, and I can block the whole submerging thing by looping a "submerge" Animation trigger, but that's a pretty ugly hack.
Does anyone know what exactly I'm missing here? Why does the game decide to swap the normal "idle" with the "submerged" animation? Does it have something to do with the whole Bear Form thing? Could that trigger the same systemics that are triggered when you select Submerge?
Any help would be greatly appreciated; thanks in advance.
I'm working on a Shape Shifting hero using a modified Bear Form ability, and some animation issues have me completely stumped. This is the case:
I have two heroes: a Dreadlord (the normal hero) and a Myrmidon (which is really a Dreadlord completely modified to function like a Myrmidon). The Dreadlord has the needed UI buttons to change to and fro; I'm using the custom Myrmidon so I can toy with different attack and defense types, among other things.
Now -- the Shape Shifting works just fine, but whenever I switch to the Myrmidon it automatically starts out pseudo-submerged. It's not really submerged (that would be hard on solid ground), but its "idle" animation seems to be changed to the bubbles and circles you normally see when you Submerge a Naga. It immediately surfaces when I give it an order, and I can block the whole submerging thing by looping a "submerge" Animation trigger, but that's a pretty ugly hack.
Does anyone know what exactly I'm missing here? Why does the game decide to swap the normal "idle" with the "submerged" animation? Does it have something to do with the whole Bear Form thing? Could that trigger the same systemics that are triggered when you select Submerge?
Any help would be greatly appreciated; thanks in advance.