Deleted member 177737
D
Deleted member 177737
Hey,
I'm working on a system which basically lets me enable and disable an auto-collection thing.
I have two units, both the same except for an attachment, they both use the same spells to enable and disable auto collection, and the triggers for both are exactly the same (except they are for different units).
The first unit (Tree Cutter) works properly except when auto-collection is enabled it doesn't go and attack a nearby unit that it should.
The second unit (Rock Breaker) works properly for enabling auto-collection (it has the same bug as the Tree Cutter above) but after I enable auto-collection on the Rock Breaker I am unable to make the unit move at all and I am unable to disable auto-collection on the Rock Breaker.
If anyone can figure out what is going on +rep.
To get to the triggers download the below campaign file, open it up in the WE campaign editor, then go onto map05, then go to the auto collection triggers.
I'm working on a system which basically lets me enable and disable an auto-collection thing.
I have two units, both the same except for an attachment, they both use the same spells to enable and disable auto collection, and the triggers for both are exactly the same (except they are for different units).
The first unit (Tree Cutter) works properly except when auto-collection is enabled it doesn't go and attack a nearby unit that it should.
The second unit (Rock Breaker) works properly for enabling auto-collection (it has the same bug as the Tree Cutter above) but after I enable auto-collection on the Rock Breaker I am unable to make the unit move at all and I am unable to disable auto-collection on the Rock Breaker.
If anyone can figure out what is going on +rep.
To get to the triggers download the below campaign file, open it up in the WE campaign editor, then go onto map05, then go to the auto collection triggers.