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two strange question

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Level 6
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Apr 23, 2011
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Hi, it is posible to change the high and the angle of a hero at the same time? I mean like turning him and making face a unit that is 400 high. so he is like facing 45 degrees. Or like making a leaning Tower.

Other important question :: ¿ How can i make bigger a speacial effect ? Like for example Divine Shield or Anti magic shield.

Thanks for your time.
 
Level 28
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First: yes it's possible - you can change the value in the object editor.
Second: Use a dummy unit. A dummy is a unit that can't be selected and is modified to your needs (like adding abilities to it etcetc). You just create a new unit, you change the model to whatever effect you want to have appear, then you add the ability 'locust' to that unit and there you are. You can create and order it using triggers afterwards. The scaling value indicates the size of it, 1.00 being 100% and so on, so you can eg. double the size by inputting 2.00.
 
Level 4
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Hello, how are you?

Well first I'm a little confused with your questions, and are somewhat strange, but I hope to help you.

1) To change the height to a drive, in your case a hero, also would change the angle, as it enlarges its size, it will become more narrow.
* In this case you should only increase your level to the unit.

2) With respect to how to make a leaning tower no post regarding this, and very well explained and comprehensive on the subject, here I leave the link of the post along with its creator.

* POST; http://www.hiveworkshop.com/forums/...ials-278/advanced-terraining-tutorial-203428/

* The creator; http://www.hiveworkshop.com/forums/members/blood+raven/

3) And finally regarding how to make a bigger special effect I can only give you some advice, which helped me a lot;

I do not think such actions, "create special effect on unit" because they are not editable in what you want which is to enlarge the special effect, however my strategy is to create a "doodad" type "cinematic" and you put the model special effect you want, you can edit the color, size and so on.

This hand is an advantage but then you have problems, I explain that by placing this doodad by moverce may not be cinematic, so you can be enlarged but not used as an effect of an aura that follows a unit.

If you still have doubts about something please send me a private message or through the post, if I did not explain well in something just tell me, and I should mention that I am not a teacher but as many as I can collaborate.

Greetings. :as:
 
Level 6
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Apr 23, 2011
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Squiggy thanks for the unit and trigger advice. I will test that.

NyxScream, thanks for your post, but none have understand my first question.

its like making a unit or a hero flip with trigger. I know changing angle and size but not the other.

Squiggy where in the unit editor i change that value???

NyxScream i know that tutorial, the problem is i dont know how to change it in-game with triggers.^^
 
Level 17
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Squiggy thanks for the unit and trigger advice. I will test that.

NyxScream, thanks for your post, but none have understand my first question.

its like making a unit or a hero flip with trigger. I know changing angle and size but not the other.

Squiggy where in the unit editor i change that value???

NyxScream i know that tutorial, the problem is i dont know how to change it in-game with triggers.^^

use dummy unit for that if u want make it like effect, attach to dummy unit who use this model and set animation index (0-179) if i remeber well, with unit facing angle and this u can rotate unit as u want
 

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Level 7
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Sq...

Squiggy where in the unit editor i change that value???

.^^

i suggest u to read one by one
i think its near top...
he said change the model and the size
about locust ability. its a unit ability (not hero). add locust ability to the dummie
it will make the dummy cannot be clicked and has no circle and cannot be controlled
u must trigger for spawning it and remove it
 
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