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[Solved] Turning off "Call SetDayNightModels("","")"

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Hello everyone !

I've a little problem. I'm making a survival horror map with a first person view. You can see some screenshots on my profile.

Anyway, as you might have figured out I used this custom trigger in my map:
call SetDayNightModels("","")

It works fine, but how do I set the Day Night models to default again ? Actually I want to use two differents visions in the game. That will be very helpful.

Thanks for all :)
 
Level 20
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Jul 14, 2011
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You have to find the default DayNightModel and it's path in the WC3 MPQ, and then set it with it's full path in the function

SetDayNightModels("Ambience\\Lights\\Lordaeron\\Lordaeron.mdx"..) or something like that.
 
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