• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Solved] Turning off "Call SetDayNightModels("","")"

Status
Not open for further replies.
Hello everyone !

I've a little problem. I'm making a survival horror map with a first person view. You can see some screenshots on my profile.

Anyway, as you might have figured out I used this custom trigger in my map:
call SetDayNightModels("","")

It works fine, but how do I set the Day Night models to default again ? Actually I want to use two differents visions in the game. That will be very helpful.

Thanks for all :)
 
You have to find the default DayNightModel and it's path in the WC3 MPQ, and then set it with it's full path in the function

SetDayNightModels("Ambience\\Lights\\Lordaeron\\Lordaeron.mdx"..) or something like that.
 
Status
Not open for further replies.
Back
Top