Although this sadly isn't directly possible due to the restrictions of the world editor, I want to make a projectile ability that inflicts Hex on a unit on impact. From my own research I've found that the best way to do this is to spawn a dummy unit to cast Hex on the target, but I'm struggling to get it to work properly.
I'm currently trying to use a reworked version of Acid Bomb as my projectile ability, and when the game detects its debuff it's supposed to spawn the dummy unit to cast the ability. The problem however is that it seems to work very sporadically, and I don't know if there is a better solution for this. I've read that the Channel ability can somehow be used to facilitate things like this, but I've not been able to get it to work the way I want either.
Is there anybody who could give me a hand with this?
I'm currently trying to use a reworked version of Acid Bomb as my projectile ability, and when the game detects its debuff it's supposed to spawn the dummy unit to cast the ability. The problem however is that it seems to work very sporadically, and I don't know if there is a better solution for this. I've read that the Channel ability can somehow be used to facilitate things like this, but I've not been able to get it to work the way I want either.
Is there anybody who could give me a hand with this?




















