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[vJASS] Trying to use SoundTools

Discussion in 'Triggers & Scripts' started by Sephalo, Aug 23, 2015.

  1. Sephalo

    Sephalo

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    Hey there,

    I'm trying to use SoundTools but it doesn't seem to produce a sound at all. Am I doing something wrong?

    Here's my sample code:
    Code
    Code (vJASS):
    library testing initializer init requires SoundTools
    globals

        ///Sounds
        private integer Sound_1 = 0
       
    endglobals

    private function Test takes nothing returns nothing
        local player p = GetTriggerPlayer()
       
        call RunSoundForPlayer(Sound_1, p)
    endfunction

    private function init takes nothing returns nothing
        local trigger t = CreateTrigger()

        ///Sounds
        set Sound_1 = NewSound("Units\\Human\\BloodElfSpellThief\\SpellbreakerYes5.wav", 1112, false, true) ///Very Clever - Blood Elf
       
        call TriggerRegisterPlayerChatEvent(t, Player(0), "test", true )
        call TriggerAddAction(t, function Test)
    endfunction
    endlibrary


    The system itself can be found here: LINK

    PS: Oh and I have the latest versions of Table and TimerUtils
     
  2. edo494

    edo494

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    maybe you arent Player(0)?
     
  3. Sephalo

    Sephalo

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    I am. I also added a debug message after 'running' the sound to show me if the sound integer actually gets changed by the initialization, and it does.
    So all is functioning correctly except for the actual sound to come out...
     
  4. edo494

    edo494

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    check HandleId of the sound that plays. Check if your sound is actually on both on your computer and ingame
     
  5. PurgeandFire

    PurgeandFire

    Code Moderator

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    you made the sound 3D in your NewSound() call. You have to use RunSoundOnUnit or RunSoundOnPoint.
     
  6. Sephalo

    Sephalo

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    That did the trick!
    I set the 3dsound check to false and it works.

    Thanks for the help