- Joined
- Nov 3, 2006
- Messages
- 8
Ok, well i dont honestly know what the problem is, but heres whats going on-
Its an "ORPG" style map~
Map starts, 30 seconds later it creates 1 necropolis, 3 acolytes, and 2 ghouls, a nearby mine is already haunted for their use, imediately after they get the basic units, the trigger fires the AI script (its a custom AI i made myself for the map). Now heres where things get problematic, they just sit there! T_T i just dont get it...
I've tested the AI in a melee setting (alone of course, they would be owned with an oponent) and they run just as they should, so i assume its something with how its being implemented...
If someone could help me with this i'd appriciate it very much!
Also, if theres any info needed for further understanding, please do tell, i'll gladly detail other information about the ai.
TY!
Its an "ORPG" style map~
Map starts, 30 seconds later it creates 1 necropolis, 3 acolytes, and 2 ghouls, a nearby mine is already haunted for their use, imediately after they get the basic units, the trigger fires the AI script (its a custom AI i made myself for the map). Now heres where things get problematic, they just sit there! T_T i just dont get it...
I've tested the AI in a melee setting (alone of course, they would be owned with an oponent) and they run just as they should, so i assume its something with how its being implemented...
If someone could help me with this i'd appriciate it very much!
Also, if theres any info needed for further understanding, please do tell, i'll gladly detail other information about the ai.
TY!