- Joined
- Apr 1, 2010
- Messages
- 289
I have been working on a flanking system, does anyone no how you are supposed to refer to a unit is Damaged?
The Event that I think causes the game to Crash is this action
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Flanking
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Events
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Unit - (the unit) Takes damage
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Conditions
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Actions
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Set Loc_to_remove = (Position of (Triggering unit))
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Set TempPoint = (Position of (Damage source))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between Loc_to_remove and TempPoint) Less than or equal to 340.00
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Then - Actions
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Set zzangle = ((Facing of (Damage source)) - (Facing of (Triggering unit)))
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Set zzdamagbonus = 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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zzangle Not equal to (Abs(zzangle))
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Then - Actions
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Set zzangle = (zzangle + 360.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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zzangle Greater than or equal to 280.00
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zzangle Less than or equal to 80.00
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Then - Actions
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Set zzdamage = (Damage taken)
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Set zzdamagbonus = (zzdamagbonus + 0.20)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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zzangle Greater than or equal to 310.00
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zzangle Less than or equal to 50.00
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Then - Actions
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Set zzdamagbonus = (zzdamagbonus + 0.20)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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zzangle Greater than or equal to 340.00
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zzangle Less than or equal to 20.00
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Then - Actions
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Set zzdamagbonus = (zzdamagbonus + 0.20)
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Else - Actions
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Else - Actions
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Set zzdamage = (zzdamagbonus x zzdamage)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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zzdamage Less than 1.00
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Then - Actions
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Set zzdamage = 1.00
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Else - Actions
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Set zzDamageConverer = (Integer(zzdamage))
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Set zzdamage = (Real(zzDamageConverer))
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Unit - Cause (Damage source) to damage (Triggering unit), dealing zzdamage damage of attack type Chaos and damage type Normal
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Floating Text - Create floating text that reads (String(zzdamage)) above (Damage source) with Z offset 0.00, using font size 10.00, color (100.00%, 30.00%, 30.00%), and 10.00% transparency
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Floating Text - Change (Last created floating text): Disable permanence
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Else - Actions
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Else - Actions
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The Event that I think causes the game to Crash is this action
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Unit - Cause (Damage source) to damage (Triggering unit), dealing 1.00 damage of attack type Chaos and damage type Normal