Hello Hiveworkshop. In the design of my current map, a remake of COD5's Nazi Zombies, I seem to be encountering some frustration with the zombies system. Here's what I have developed for the level systems:
Essentially, once an integer variable, initially set at twenty, becomes 0, the game will wait 15 seconds, display the text, level (level integer variable, which is increased by an integer of 1 each level.) The zombie spawn variable, which is now only 0, is increased by an increasing 20+5, 25+5, and so on. Any advice on how to make it increase by 5 per level would be helpfull.
Now, my real problem is that the barricades are a destructible. Purely for aesthetic purposes, though, as buildings cannot be rotated. How would I make it so that after they attack the barricades, they can go in and attack?
Thanks for reading, and post if anything needs clarification
Note: perphaps it would be easier to base the barricade off of the pocket factory, which can be freely rotated, and simply make the zombies have an attack move? I'll be testing this.
Essentially, once an integer variable, initially set at twenty, becomes 0, the game will wait 15 seconds, display the text, level (level integer variable, which is increased by an integer of 1 each level.) The zombie spawn variable, which is now only 0, is increased by an increasing 20+5, 25+5, and so on. Any advice on how to make it increase by 5 per level would be helpfull.
Now, my real problem is that the barricades are a destructible. Purely for aesthetic purposes, though, as buildings cannot be rotated. How would I make it so that after they attack the barricades, they can go in and attack?
Thanks for reading, and post if anything needs clarification

Note: perphaps it would be easier to base the barricade off of the pocket factory, which can be freely rotated, and simply make the zombies have an attack move? I'll be testing this.