- Joined
- Apr 13, 2005
- Messages
- 630
I was wondering How do i get an event to work with the activation of immolation and deactivation of it.
I hope you can read this trigger and understand it.
If you do not, ask me;
Order Comparison Condition.
Immolation Orders
Events
Unit - A unit Is issued an order with no target
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Equal to (Order(immolation))
Then - Actions
Game - Display to (All players) the text: ACTIVATE IMMOLATION
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Issued order) Equal to (Order(unimmolation))
Then - Actions
Game - Display to (All players) the text: DEACTIVATE IMMOLATI...
Else - Actions
Works beautifully but can you help me again.in that trigger i used this. Now it only works for the deactivation when i subtract the hp. It wont add the hp. I changed the trigger around a couple of times. If this wont work I'll just add an upgrade and downgrade it when deactivated
Unit - Set life of (Ordered unit) to ((Life of (Ordered unit)) + 1000.00)