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Triggering and/or Item Help

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Level 3
Joined
Feb 2, 2006
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24
Hello again. I am having trouble again on my map Sim City. I have a shop, that sells and item called History of Sim City. The item's stats look like this:
Abbilities: Abbilities
Art - Position [X] 0
Art - Position [Y] 0
Art - Interface Icon - Scroll of Protection
Art - Model Used - Secret Level Powerup
Art - Scaling Value 1.00
Art - Tinting Color 1 Red 255
Art - Tinting Color 2 Green 255
Art - Tinting Color 3 Blue 255
Combat - Armor Type Wood
Stats - Actively Used True
Stats - Can be Dropped True
Stats - Can be Sold by Merchents True
Stats - Can be Sold to Merchents True
Stats - Classification Perishable
Stats - Cooldown Group Item Temporarily Area Armor Bonus
Stats - Dropped when Carrier Dies True
Stats - Gold Cost 0
Stats - Hitpoints 75
Stats - Ignore Cooldown True
Stats - Include at Random Choice False
Stats - Level 1
Stats - Level(Unclassified) 0
Stats - Lumber Cost 0
Stats - Number of Charges 1
Stats - Perishable False
Stats - Priority 103
Stats - Stock Maximum 8
Stats - Stock Replenish Interval 1
Stats - Stock Start Delay 1
Stats - Use automatically when acquired False
Techtree - Requirements
Techtree - Requirements - Levels
Text - Description Opens up a new are in Optional Quests.
Text - Hotkey H
Text - Name History of Sim City
Text - Tooltip - Basic Purchase History of Sim City
Text - Tooltip - Extended Read this and you will unlock a new area in Optional Quests.

Thats the info on the item. Then I set up a trigger to see if I could get a neq quest to pop up if the hero read that item. This is the info on the trigger:

Name - HistorSimRed
-Events
Unit - A unit owned by Player 1 Red uses an item
-Conditions
Item type comparison, History of Sim City equal to History of Sim City
-Actions
Quests - Create an optional quest titled History of Sim City. blah blah blah
Game - Display to Player 1 Red the text: yaddayaddayadda
Trigger - Turn off (This one)

The reason I wrote yaddayaddayadda was because I was pretty sure you didn't need to know that stuff. The reason I displayed both of these is because I dont know if the error is with the item or the trigger. Please help me!
 
I'm not sure but maybe change the condition to this


(Item being manipulated) Equal to (History of Sim City)
 
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