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Triggering and/or Item Help

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Level 3
Joined
Feb 2, 2006
Messages
24
Hello again. I am having trouble again on my map Sim City. I have a shop, that sells and item called History of Sim City. The item's stats look like this:
Abbilities: Abbilities
Art - Position [X] 0
Art - Position [Y] 0
Art - Interface Icon - Scroll of Protection
Art - Model Used - Secret Level Powerup
Art - Scaling Value 1.00
Art - Tinting Color 1 Red 255
Art - Tinting Color 2 Green 255
Art - Tinting Color 3 Blue 255
Combat - Armor Type Wood
Stats - Actively Used True
Stats - Can be Dropped True
Stats - Can be Sold by Merchents True
Stats - Can be Sold to Merchents True
Stats - Classification Perishable
Stats - Cooldown Group Item Temporarily Area Armor Bonus
Stats - Dropped when Carrier Dies True
Stats - Gold Cost 0
Stats - Hitpoints 75
Stats - Ignore Cooldown True
Stats - Include at Random Choice False
Stats - Level 1
Stats - Level(Unclassified) 0
Stats - Lumber Cost 0
Stats - Number of Charges 1
Stats - Perishable False
Stats - Priority 103
Stats - Stock Maximum 8
Stats - Stock Replenish Interval 1
Stats - Stock Start Delay 1
Stats - Use automatically when acquired False
Techtree - Requirements
Techtree - Requirements - Levels
Text - Description Opens up a new are in Optional Quests.
Text - Hotkey H
Text - Name History of Sim City
Text - Tooltip - Basic Purchase History of Sim City
Text - Tooltip - Extended Read this and you will unlock a new area in Optional Quests.

Thats the info on the item. Then I set up a trigger to see if I could get a neq quest to pop up if the hero read that item. This is the info on the trigger:

Name - HistorSimRed
-Events
Unit - A unit owned by Player 1 Red uses an item
-Conditions
Item type comparison, History of Sim City equal to History of Sim City
-Actions
Quests - Create an optional quest titled History of Sim City. blah blah blah
Game - Display to Player 1 Red the text: yaddayaddayadda
Trigger - Turn off (This one)

The reason I wrote yaddayaddayadda was because I was pretty sure you didn't need to know that stuff. The reason I displayed both of these is because I dont know if the error is with the item or the trigger. Please help me!
 
Level 2
Joined
Sep 4, 2006
Messages
7
I'm not sure but maybe change the condition to this


(Item being manipulated) Equal to (History of Sim City)
 
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