- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi! Thanks for reading.
I want to create an ability like Ursa's passive but with the incinerate ending explotion. Incinerate can't be modified, so it doesn't work for me.
1 - What's a good ability to base the skill of? It has to be a passive buffer with no effect other than "Buffing".
2- How to set to 0 the stackable damage if the buff goes away? Basically, how to detect the buff going away and, therefore, set the damage variable/hash key to 0?
3- Any suggestions about how to proceed? Tips? Ideas? Advices?
I could do it in some inefficient way with GUI, but I wan't to do it in the most efficient way with JASS or vJASS, but I'm not good enough with JASS or deep complex triggering as to achieve this by myself in a good way. Probably the best I could do is do it in GUI and convert it to JASS removing BJ's.
I want to create an ability like Ursa's passive but with the incinerate ending explotion. Incinerate can't be modified, so it doesn't work for me.
1 - What's a good ability to base the skill of? It has to be a passive buffer with no effect other than "Buffing".
2- How to set to 0 the stackable damage if the buff goes away? Basically, how to detect the buff going away and, therefore, set the damage variable/hash key to 0?
3- Any suggestions about how to proceed? Tips? Ideas? Advices?
I could do it in some inefficient way with GUI, but I wan't to do it in the most efficient way with JASS or vJASS, but I'm not good enough with JASS or deep complex triggering as to achieve this by myself in a good way. Probably the best I could do is do it in GUI and convert it to JASS removing BJ's.