- Joined
- Jun 15, 2018
- Messages
- 231
Hello, I have some triggers that simulate Area of Effect damage using the following action:
The second action is meant to imitate a generic splash damage effect from an item for heroes, similar to the old Orb of Fire.
Note: I want both effects to take the target's armor value into account (unlike Cleaving Attack).
The problem I encountered while creating these triggers is that the damage source receives damage from Thorns Aura, regardless of whether the unit dealing the AoE damage is ranged or melee.
From my understanding:
So my questions are:
-
Unit - Cause DamageEventSource to damage (Picked unit), dealing MediumDamage damage of attack type Chaos and damage type Normal
-
Unit - Cause DamageEventSource to damage (Picked unit), dealing FullDamage3 damage of attack type Chaos and damage type Normal
The second action is meant to imitate a generic splash damage effect from an item for heroes, similar to the old Orb of Fire.
Note: I want both effects to take the target's armor value into account (unlike Cleaving Attack).
The problem I encountered while creating these triggers is that the damage source receives damage from Thorns Aura, regardless of whether the unit dealing the AoE damage is ranged or melee.
From my understanding:
- A ranged hero should definitely not receive Thorns damage when dealing AoE damage.
- I am also not sure whether any hero (melee or ranged) should receive reflected damage from Thorns when the damage comes from AoE effects.
So my questions are:
- How should this interaction work according to Warcraft III mechanics?
- Should AoE damage be reflected by Thorns Aura at all?
- ! What changes should I make to these triggers so that the AoE damage I generate is not reflected back to the hero, (especially when the attacker is ranged?


















