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you set Temp_Unit and Temp_Integer twice for no reason. You also should not use waits.
Your local unit variable seems pointless too, but maybe i miss something.
That's because the Temp_Unit and Integer wouldnt be the same due to the wait.
The local vairable is for the last created unit to change ownership after it comes back to life.
I know waits are a bit messy, but at the same time performance wise they're much better than periodic triggers due to how often they would run on this map.
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