I get all the fucking hashtables for spells usually 100% right the first try and now my simple -ms for movespeed trigger is bugging. It works for awhile but it seems like after using it a few times it stops working.
It is supposed to show the current movespeed, then the current movespeed's percentage of 261. Yeah I know it says 260 so that my boots with +26 and +39 say 110% / 115%.
It is supposed to show the current movespeed, then the current movespeed's percentage of 261. Yeah I know it says 260 so that my boots with +26 and +39 say 110% / 115%.
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Movespeed
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Events
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Player - Player 1 (Red) types a chat message containing -ms as An exact match
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Player - Player 2 (Blue) types a chat message containing -ms as An exact match
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Player - Player 3 (Teal) types a chat message containing -ms as An exact match
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Player - Player 4 (Purple) types a chat message containing -ms as An exact match
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Player - Player 5 (Yellow) types a chat message containing -ms as An exact match
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Player - Player 6 (Orange) types a chat message containing -ms as An exact match
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Player - Player 7 (Green) types a chat message containing -ms as An exact match
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Player - Player 8 (Pink) types a chat message containing -ms as An exact match
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Player - Player 9 (Gray) types a chat message containing -ms as An exact match
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Player - Player 10 (Light Blue) types a chat message containing -ms as An exact match
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Conditions
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Actions
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Unit Group - Add all units of (Units currently selected by (Triggering player)) to temp_group
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For each (Integer A) from 1 to (Number of units in temp_group), do (Actions)
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Loop - Actions
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Set temp_unit = (Random unit from temp_group)
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Game - Display to (All players matching ((Matching player) Equal to (Triggering player))) the text: (Movespeed of + ((Name of temp_unit) + (: + ((String((Integer((Current movement speed of temp_unit))))) + (, ( + ((String((Integer(((100.00 x (Current movement speed of temp_unit)) / 260.00))))) + %)))))))
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Unit Group - Remove temp_unit from temp_group
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Custom script: set udg_temp_unit = null
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