- Joined
- Dec 30, 2006
- Messages
- 3
ok i have a simple trigger that does this:
when a unit kills another unit, the killing units max live should increase by 50.,
here is the trigger:
when a unit kills another unit, the killing units max live should increase by 50.,
here is the trigger:
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KillExperiance
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Events
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Unit - A unit Dies
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Conditions
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Actions
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Advanced - For (Killing unit) Increase life maximum by 50
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