Well i made a trigger :
Secondly, the map i want to make has many tomes and such, so how do i do so that the hero keeps his original stats?
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Untitled Trigger 001
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Bone Experiment
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(Random integer number between 1 and 100) Less than or equal to 50
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Actions
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Game - Display to (All players) the text: Failed To Complete ...
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Unit - Kill (Triggering unit)
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Secondly, the map i want to make has many tomes and such, so how do i do so that the hero keeps his original stats?