Well i made a trigger :
Secondly, the map i want to make has many tomes and such, so how do i do so that the hero keeps his original stats?
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Untitled Trigger 001
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Bone Experiment
- (Random integer number between 1 and 100) Less than or equal to 50
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Actions
- Game - Display to (All players) the text: Failed To Complete ...
- Unit - Kill (Triggering unit)
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Events
Secondly, the map i want to make has many tomes and such, so how do i do so that the hero keeps his original stats?