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In my map on start are the names of the players changed,so i want to store the names before they getting changed.
In need that they load when the game ends,to show the winner.
KILLCIDE's trigger "Player Names" does what you want. It maps all player names to their player slot number. Using the player slot number you can lookup the name the player originally had using the array.
He also gave you an example of how to lookup the names when you require them.
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