- Joined
- Mar 25, 2011
- Messages
- 50
Hello,
Due to my lack of trigger expertise, I've come up with a few problems. If anyone can help guide me in the right direction, it would be appreciated
If you know a way to make it more universal so that it works for all players, and triggers upon death of a building. Keep the conditions.
Im sorry to appear needy, and I know this is a lot of stuff lol. However, I feel that it's better to do a bulk rather than a small bit by bit. IF you can help me with any of these triggers I'd greatly appreciate it. Thanks!
Due to my lack of trigger expertise, I've come up with a few problems. If anyone can help guide me in the right direction, it would be appreciated
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Dialog
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Events
- Player - Player 1 (Red) Selects a unit
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Conditions
- ((Attacked unit) is A town-hall-type unit) Equal to True
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Actions
- Dialog - Change the title of Dialog_Window to Choose your Action
- Dialog - Show Dialog_Window for Player 1 (Red)
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Events
If you know a way to make it more universal so that it works for all players, and triggers upon death of a building. Keep the conditions.
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Function
-
Events
- Dialog - A dialog button is clicked for Dialog_Window
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialbuttone
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Then - Actions
- Unit - Change ownership of TOWNHALL to (Owner of (Triggering unit)) and Change color
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Else - Actions
- Unit - Kill TOWNHALL
- Player - Add (Random integer number between 275 and 425) to (Triggering player) Current gold
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Melee Initialization
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Events
- Map initialization
- Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
- Trigger - Add to camera distance <gen> the event (Player - (Player((Integer A))) types a chat message containing -view as A substring)
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Loop - Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Events
-
camera distance
-
Events
- Map initialization
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Conditions
- (Substring((Entered chat string), 1, 6)) Equal to -view 3000
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Actions
- Set Distance = (Real((Substring((Entered chat string), 7, (Length of (Entered chat string))))))
- Camera - Set (Triggering player)'s camera Distance to target to Distance over 0.00 seconds
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Events
-
Spawn Inititation
-
Events
- Unit - A unit Finishes training a unit
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Conditions
- ((Triggering unit) is A ground unit) Equal to True
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Actions
- Unit Group - Add (Trained unit) to SpawnGroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Else - Actions
-
Events
Im sorry to appear needy, and I know this is a lot of stuff lol. However, I feel that it's better to do a bulk rather than a small bit by bit. IF you can help me with any of these triggers I'd greatly appreciate it. Thanks!