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Trigger - Add to Trigger 2 <gen> the event (Einheit - (Triggering unit) takes damage)
Trigger 2
Events
Conditions
(Damage taken) unequal to 0.00
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads (String((Damage taken))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (80.00%, 80.00%, 5.00%), and 0.00% transparency
Floating Text - Show (Last created floating text) for (All players)
Floating Text - Set the velocity of (Last created floating text) to 65.00 towards 65.00 degrees
Floating Text - Change (Last created floating text): Deactivate permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
Trigger - Turn on (This trigger)
NOTICE!: the unit HAS to enter playable map area, otherwise the trigger cannot catch the unit
Trigger - Add to Trigger 2 <gen> the event (Einheit - (Triggering unit) takes damage)
Trigger 2
Events
Conditions
(Damage taken) unequal to 0.00
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads (String((Damage taken))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (80.00%, 80.00%, 5.00%), and 0.00% transparency
Floating Text - Show (Last created floating text) for (All players)
Floating Text - Set the velocity of (Last created floating text) to 65.00 towards 65.00 degrees
Floating Text - Change (Last created floating text): Deactivate permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
Trigger - Turn on (This trigger)
NOTICE!: the unit HAS to enter playable map area, otherwise the trigger cannot catch the unit
Saying thing and showing prove are 2 different things.
How about you copy and paste your trigger here by using the appropriate [trigger]PASTE TRIGGER HERE[/trigger] attribute ?
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