Trigger Problem

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Apr 8, 2015
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Hi every one this is my first post, i have a VERY RARE problem that i don't know how to fix... here is:

I've been making a project where all the clasic wc3 melee maps (both reign of chaos and TFT) are completely modified and you can use 4 new races and still use the old 4...
I've made a pretty ton of triggers for some heroes of the new races, but i got a problem when testing the map on multiplayer. The triggers (nearly all of them) seem to work well when i modify anything to the trigger, save the map and play it. This only works the first time, because after i play the first time and create a new game (in multiplayer) and play it again, they don't work at all. I noticed this because i exported the triggers in a .trg file and imported again (no changes) and run the map and the trigger worked. i don't know if i made clear my point. I ask if any of you had this problem too.

My triggers are made on GUI, but i've learned some jass commands such as "destroytrigger" to improve leaks and so on... If someone needs more information to answer me, feel free to ask.

Oh also, my wc3 version is 1.24e.
PD: sorry for my bad english, if someone speaks spanish to understand this, will be better.
 
Level 12
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I think the importing of the triggers may have addled with them somehow though that is just a suspicion. Try instead of reimporting everything simply making copy of your map (copy past the file) and importing a different terrain over it. This can be done using a tool from World Editor Unlimited or simply resizing the map and selecting the terrain you want from the map and clicking copy and then paste. Do the same for the doodads (and don't forget to change the tilesets).
 
Level 1
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Apr 8, 2015
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I think the importing of the triggers may have addled with them somehow though that is just a suspicion. Try instead of reimporting everything simply making copy of your map (copy past the file) and importing a different terrain over it. This can be done using a tool from World Editor Unlimited or simply resizing the map and selecting the terrain you want from the map and clicking copy and then paste. Do the same for the doodads (and don't forget to change the tilesets).

Iam trying what you're suggesting, but don't you have a tool for re-importing the mdx, mdl files (with custom path of course) to the new map without doing the custom path one by one... I ask for this because my map has more than 120 custom files. And re-pathing again all of that is kinda annoying.
Anyway thanks for your answer.
 
Level 12
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May 9, 2009
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735
Iam trying what you're suggesting, but don't you have a tool for re-importing the mdx, mdl files (with custom path of course) to the new map without doing the custom path one by one... I ask for this because my map has more than 120 custom files. And re-pathing again all of that is kinda annoying.
Anyway thanks for your answer.

You won't have to reimport anything as you are simply making a copy of your map and importing the wanted terrain over it. This way you can transfer your system to various alternative map terrain.s
 
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