- Joined
- May 1, 2013
- Messages
- 68
I need help fixing this trigger. The problem is, that if the unit using the item isn't a paladin, it should play a sound and give 1 item charge of the item used, which it doesn't. It should also work with different units like, instead of a paladin a barbarian in 1 trigger. It will need to work with 5 different heroes.
If you don't understand just ask.
If you don't understand just ask.
-
Town Portal Scroll Paladin
-

Events
-


Unit - A unit owned by Player 1 (Red) Uses an item
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item-type of (Item being manipulated)) Equal to Town Portal Scroll
-




(Rogues Camp <gen> contains (Hero manipulating item)) Equal to False
-
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Hero manipulating item)) Equal to Paladin
-
-





Then - Actions
-






Destructible - Create a Town Portal at (Position of (Hero manipulating item)) facing (Random angle) with scale 1.00 and variation 0
-






Set Town_portal = (Last created destructible)
-






Sound - Play portalcast <gen>
-






Wait 1.00 seconds
-






Sound - Play portalenter <gen>
-






Wait 0.05 seconds
-






Unit - Move (Hero manipulating item) instantly to (Center of gg_rct_Inicio <gen>)
-






Destructible - Remove Town_portal
-






Camera - Pan camera for Player 1 (Red) to (Center of gg_rct_Inicio <gen>) over 0.00 seconds
-
-





Else - Actions
-






Sound - Play Pal_notintown <gen>
-






Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item being manipulated)) + 1)
-
-
-
-



Else - Actions
-
-
-
Last edited:




