- Joined
- May 1, 2013
- Messages
- 68
I need help fixing this trigger. The problem is, that if the unit using the item isn't a paladin, it should play a sound and give 1 item charge of the item used, which it doesn't. It should also work with different units like, instead of a paladin a barbarian in 1 trigger. It will need to work with 5 different heroes.
If you don't understand just ask.
If you don't understand just ask.
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Town Portal Scroll Paladin
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Events
- Unit - A unit owned by Player 1 (Red) Uses an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Town Portal Scroll
- (Rogues Camp <gen> contains (Hero manipulating item)) Equal to False
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Hero manipulating item)) Equal to Paladin
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Then - Actions
- Destructible - Create a Town Portal at (Position of (Hero manipulating item)) facing (Random angle) with scale 1.00 and variation 0
- Set Town_portal = (Last created destructible)
- Sound - Play portalcast <gen>
- Wait 1.00 seconds
- Sound - Play portalenter <gen>
- Wait 0.05 seconds
- Unit - Move (Hero manipulating item) instantly to (Center of gg_rct_Inicio <gen>)
- Destructible - Remove Town_portal
- Camera - Pan camera for Player 1 (Red) to (Center of gg_rct_Inicio <gen>) over 0.00 seconds
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Else - Actions
- Sound - Play Pal_notintown <gen>
- Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item being manipulated)) + 1)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Last edited: