- Joined
- Mar 30, 2008
- Messages
- 666
This is the trigger:
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Sniper Zoom
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Zoom In
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Then - Actions
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Custom script: call CinematicFilterGenericForPlayer(GetOwningPlayer( GetSpellAbilityUnit( ) ), 2.0, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\Sniper Rifle Scope", 100.0, 100.0, 100.0, 0.0, 100.0, 100.0, 100.0, 0.0 )
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Unit - Add Zoom Out to (Casting unit)
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Unit - Remove (Ability being cast) from (Casting unit)
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Unit - Set (Casting unit) movement speed to 0.00
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Set Zoomed[(Player number of (Owner of (Casting unit)))] = True
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Zoom Out
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Then - Actions
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Custom script: call CinematicFilterGenericForPlayer(GetOwningPlayer( GetSpellAbilityUnit( ) ), 2.0, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0 )
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Unit - Add Zoom In to (Casting unit)
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Unit - Remove (Ability being cast) from (Casting unit)
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Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
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Set Zoomed[(Player number of (Owner of (Casting unit)))] = False
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Else - Actions
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Do nothing
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call CinematicFilterGenericForPlayer(GetOwningPlayer( GetSpellAbilityUnit( ) ), 2.0, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\Sniper Rifle Scope", 100.0, 100.0, 100.0, 0.0, 100.0, 100.0, 100.0, 0.0 )
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call CinematicFilterGenericForPlayer(GetOwningPlayer( GetSpellAbilityUnit( ) ), 2.0, BLEND_MODE_BLEND, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0 )