- Joined
- Jul 5, 2014
- Messages
- 546
I've tried a number of things but I still don't know the issue of the trigger. Doesn't work with periodic time or separate conditions either.
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Trigger
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Events
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Time - Elapsed game time is 0.01 seconds
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Peasant1 <gen> contains Reanimated Peasant 0273 <gen>) Equal to True) and ((Peasant2 <gen> contains Reanimated Peasant 0274 <gen>) Equal to True)
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Then - Actions
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Unit - Make Reanimated Peasant 0273 <gen> face 0.00 over 0.00 seconds
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Unit - Make Reanimated Peasant 0274 <gen> face 90.00 over 0.00 seconds
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Reanimated Peasant 0273 <gen> blabla Modify duration: Set to 5.00 seconds and Don't wait
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Wait 6.00 seconds
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Cinematic - Send transmission to (All players) from Reanimated Peasant 0274 <gen> blabla Modify duration: Set to 2.00 seconds and Don't wait
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Else - Actions
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