[Trigger] Trigger on Attack - exploit?!

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May 31, 2010
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First: sorry if there already is a thread about this, but i don'T know excatly what i need to look for :(

my problem is that i want to give a hero a chance on attack to spawn a unit but this can be exploited by spamming 'S'.
any workarrounds?

trigger (caution very simple):
  • Summon
    • Ereignisse
      • Einheit - A unit Wird angegriffen
      • Bedingungen
        • (Unit-type of (Attacking unit)) Gleich King of the Dead
      • Aktionen
        • Set MinionDK = (Random integer number between 1 and 100)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • MinionDK Kleiner gleich ((Level of King of the Dead [W] for (Attacking unit)) x 3)
          • 'THEN'-Aktionen
            • Einheit - Create 1 Skeleton Minion summon for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing (Position of (Attacked unit))
          • 'ELSE'-Aktionen
 
that one looks better, can you give me some advice on how to modify this tool to fit my needs?

which means removing the damage numbers
and where to implement the trigger i've done before to execute the spawn?

You don't have to modify it. It works out of the box. The damage numbers aren't included.

Just cnp it into your map. Read docs to see how to use it. Done : )
 
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