- Joined
- Apr 23, 2011
- Messages
- 460
This is a trigger I am having run to set the life of a unit. Is there a leak in it or is it a math issue? What's going on with this trigger. It's only leaving base hp.
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Grubmunch HP
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Events
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Unit - A unit enters Wave 1 through 15 <gen>
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Conditions
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(Unit-type of (Triggering unit)) Equal to Grubmuncher
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Actions
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Set Boss_unit[1] = (Triggering unit)
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Unit - Set life of Boss_unit[1] to ((Max life of Boss_unit[1]) x (Real(PlayersAvailable)))
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